Category

Digital Learning

Category:
Announcing our Newest Digital Learning Venture Grant – iCivics
07.05.2016

Announcing our Newest Digital Learning Venture Grant – iCivics

iCivics exists to transform civic learning through inventive and interactive resources. Founded in 2009 by Justice Sandra Day O’Connor, the group creates free educational materials – print-and-go lesson plans, digital literacy tools, and award-winning video games ...

More
The Common Sense Census: Media Use by Tweens and Teens
05.05.2016

The Common Sense Census: Media Use by Tweens and Teens

This large-scale study by Common Sense Media explores young people’s use of the full range of media and technology. It offers a comprehensive picture of the use of media by kids, age 8 to 18 in the ...

More
Common Sense Media teams up with Univision
01.04.2016

Common Sense Media teams up with Univision

Announced this fall, Common Sense Media forged a partnership with Univision to bridge the digital divide and expand access to high-speed internet for Latinos. The “new joint initiative, ¡Avanzamos Conectados! (Connected, We Advance!), is an unprecedented, multi-year ...

More
12.28.2015

Mind the Gap: Improving Access to High Quality Digital Media

Based on marketplace inefficiencies, the warp speed of change in the digital environment, and a need for stronger guidance from both parents and professionals, new divides in the quality of educational experiences for low-income households have ...

More
The Common Sense Census: Media Use by Tweens and Teens
12.22.2015

The Common Sense Census: Media Use by Tweens and Teens

SCE partner Common Sense Media recently released a new report showing widely varying media habits of youth ages 8-18. The shockers? Tweens spend on average 6 hours a day using media Teens spend on averge 9 ...

More
09.29.2015

SCE partner Games for Change challenges youth to make digital games about real-world issues

Games for Change, the leading organization dedicated to celebrate the power of digital games for learning and civic engagement, has teamed up with the NYC Department of Education for a game design challenge for public middle ...

More
04.07.2015

SCE partners with Gooru to advance 21st century skills

Success in the 21st century requires more than academic achievement alone. Thriving involves a new set of skills, including adaptation, problem solving, emotional intelligence, digital literacy and above all, learning how to learn both in the ...

More
Digital Learning Challenge: Partner Update
08.20.2013

Digital Learning Challenge: Partner Update

Last year, SCE launched a challenge initiative to identify and partner with organizations working to increase access to the most engaging, educationally effective digital learning media, particularly for underserved populations. We were thrilled by the response ...

More
4 of 6