Past Partners

We’ve had the privilege of partnering with dozens of exemplary organizations. All of these initiatives have prepared youth to thrive in a rapidly changing world.

Past Partners

We’ve had the privilege of partnering with dozens of exemplary organizations. All of these initiatives have prepared youth to thrive in a rapidly changing world.

Year Funded:
Category:
Digital Learning
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AS220 Youth

AS220 Youth is an after-school educational program and creative incubator located within AS220, a nonprofit arts organization and community in Providence, RI.

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Tech and Society
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Beam Center

Beam Center is training and empowering two diverse cohorts of young people to conduct their own research on the topic of Healthy Digital Futures.

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Tech and Society
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Center for Humane Technology

CHT’s education program creates and shares high-quality, evidence-informed resources with adolescents, parents, and educators at high schools across the U.S.

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Tech and Society
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Chicago Ideas

Chicago Ideas created a Youth Focus Group Facilitation Guide based on real world, ethical dilemmas that youth face online.

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Tech and Society
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Common Sense Media

SCE partnered with Common Sense Media and Harvard University’s Project Zero to identify the most pressing digital topics that youth face today.

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Tech and Society
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Designing for Digital Thriving Challenge

How might we design healthy, inclusive digital spaces that enable individuals and communities to thrive?

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Tech and Society
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Digital Harbor

Digital Harbor’s project provides approximately 40 Baltimore youth with the equipment, training, and mentorship to research, produce, and market their own podcast that discusses the most pressing technology issues they face today.

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Digital Learning
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Digital Youth Network – DePaul University

DYN is a project that supports organizations, educators and researchers in learning best practices to help develop our youths’ technical, creative, and analytical skills.

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Tech and Society
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DoSomething.org

We partnered with DoSomething to develop Untangle the Web, a campaign designed to kickstart intergenerational conversations about digital life.

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Tech and Society
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DreamYard

DreamYard collaborates with Bronx youth, families and schools to build pathways to equity and opportunity through the arts.

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Digital Learning
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DreamYard

DreamYard collaborates with Bronx youth, families and schools to build pathways to equity and opportunity through the arts.

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Tech and Society
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Erikson Institute

Erikson Institute's project project uses teen voices and experiences to research, develop, and implement a technology peer-to-peer mentoring program.

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Tech and Society
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Free Spirit Media

Free Spirit Media transforms media and society by providing opportunities for emerging creators, primarily from communities of color, to produce and distribute original content and to pursue artistic, personal and professional aspirations.

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Youth Sports
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Futures Without Violence

This initiative focuses on building and developing coaches, athletes, fans, and sporting organizations into champions of healthy relationships on and off the athletic field.

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Tech and Society
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Games for Change

Their project inspires young people to shape the culture of online communities, advance youth leadership and advocacy for safe, diverse, and inclusive gaming experiences, and build positive game communities that counter toxicity.

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Digital Learning
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Gooru

In 2012, SCE funded Gooru to build Collection X, a learning environment that is engaging and relevant for underserved middle school math students.

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Digital Learning
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Hive Chicago (now Chicago Learning Exchange)

The Hive Chicago Learning Network (now called the Chicago Learning Exchange) works to transform the learning landscape by empowering youth and educators to enact Connected Learning through a diverse network of civic and cultural institutions.

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Digital Learning
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iCivics

SCE supported iCivics' efforts to engage students in civic learning through a game-based approach.

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Digital Learning
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Joan Ganz Cooney Center + First Book

The goal of the “Mind the Gap” initiative is to build a more robust, evidence-driven distribution and support network for both developers of digital learning products and education professionals in order to better reach underserved communities.

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Tech and Society
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PeaceCasters

This Louisville-based program helps young leaders become influencers on social media and in their communities by sharing stories, practicing positive communication, and building community online and off.

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Digital Learning
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PowerMyLearning

PowerMyLearning is a national education nonprofit that advances educational equity and accelerates students’ social-emotional learning (SEL) and academic achievement.

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Tech and Society
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Project Zero

Harvard's Project Zero engages youth in a participatory design project to develop a Digital Well-being Toolkit, which they will pilot and disseminate in partnership with youth-focused organizations.

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Digital Learning
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Remake Learning

SCE supported Remake Learning’s ongoing efforts to bring together great people, organizations, and ideas to support innovative teaching and learning in Pittsburgh.

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Tech and Society
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Screen Sanity

Launched in 2017, Screen Sanity (formerly START) seeks to drive widespread adoption of key digital health behaviors and build broader awareness about digital health and well-being by providing conversation guides and resources for parents.

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Tech and Society
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Spy Hop Productions

Spy Hop's youth-led participatory research, design, and media project engages 400+ Utah youth in challenges, podcasts, and data storytelling to foster digital mindfulness and collective resilience.

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Digital Learning
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The Knowledge House

The Knowledge House (TKH) is a tech startup, nonprofit hybrid whose goal is to empower and sustain a talent pipeline of technologists, entrepreneurs & digital leaders, who will uplift their communities out of poverty.

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Tech and Society
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University of California – Davis

The research team at the University of California - Davis is partnering with the Erikson Institute and Northwestern University to run a national longitudinal survey of young people examining the differences in media use during COVID, during the initial phases post-COVID and once settled into the new normal as it relates to mental health and well-being.

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Tech and Society
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University of Wisconsin: Social Media & Adolescent Health Research Team (SMAHRT)

The SCE grant facilitates youth engagement and collaboration through the Technology and Media (TAM) Youth Advisory Council.

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Digital Learning
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West Michigan Center for Arts and Technology (WMCAT)

Founded in 2007, The West Michigan Center for Arts + Technology (WMCAT) provides hands-on studio experiences in the visual and media arts to high school students in Grand Rapids, Michigan.

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Tech and Society
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Yale Center for Emotional Intelligence (YCEI)

Yale's project uses a free program called InspirED to empower students to design and implement projects they believe best support healthy technology habits among their peers.

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Digital Learning
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YOUmedia

SCE supported YOUmedia's efforts to engage teens and encourage them to connect with their passions and interests through digital media and hands-on maker activities.

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Tech and Society
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Youth Emerging Stronger (YES)

This youth-led project helps participants explore their own engagement with technology and ensure that their use of social media aligns with their long-term plans to enjoy academic and professional success.

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